![]() I don’t like the idea of reducing the duration to 1 action or 1 minute. If the players use their action every round to ask a question, the players are going to die before the end of the interrogation. Preserves a niche use for Command to obtain a more detailed answer.Long responses suggest the DM tick off time from the Zone of Truth duration, which is a pain to adjudicate. Works within the framework of action timing.Makes the players think cleverly about their phrasing.Locking the questions down to yes-or-no answers has multiple benefits: After all, we’re only talking about a 2nd level spell. We also need to impose some kind of reasonable restriction on the kind of questions we can ask. Two different saves tells a certain kind of story, but it’s a little bit kludgy for 5e. We’re flipping the Wisdom save to a Charisma save, since that’s what Zone of Truth operates on. It takes an action, so we keep that action economy. So, you can only target an affected creature.įor our activated effect, let’s steal a limited form of Command (“Answer”). We’ll keep the original save as a gate to use the action rider. It doesn’t fit the narrative that the subject would instantly become compliant. But, one-and-done is a little too powerful if we’re going to add an activated ability that gives us something extra. The spell already affects creatures within it’s range, if they fail a save. We need a more push-and-pull feeling to emulate the difficulty of extracting information from an unwilling subject. ![]() Let’s make it an action to get information. To activate an effect, we need to exist within the action economy. If we can add that, we remove the pressure for the characters to torture the target. The disconnect with this spell is the lack of a mechanic to compel a response. Even if you have spell slots to supplement your Zone of Truth, judicious gamesmanship pushes you towards getting what you can for free. We need a spell whose modus operandi is not pushing the players to torture. The DM can still decide not to answer.Īny information the party can coax out of the victim with a social check should have already been resolved without wasting a 2nd-level spell slot or making the characters do abhorrent things. Will your bard play Stealers Wheel and start cutting off ears?Įven if you stoop to that level, what do you get? Success is subject to DM fiat.
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