Sometimes a level will be over in a flash because you got a good combination of abilities. You have no idea just what’s going to pop up on every screen. The power-ups and power-downs of DX-Ball make it far more dynamic and unpredictable than your usual Breakout clone. They can have all sorts of negative effects one can shrink your paddle, one will cause the blocks to sink lower every time the ball bounces, one will increase the movement speed of the ball, and one will even outright kill you! Just to mess around with you, DX-Ball incorporates a variety of power-downs that can make things harder if you make the mistake of grabbing them. However, not all power-ups are so benign. Powers stack as well, so if you’re able to nab each one that comes your way, keeping that ball up in the air can be a piece of cake. You can increase the size of your paddle, add more balls to bounce around, get the ability to catch and strategically re-launch the ball at your whim, or equip your paddle with a pair of blasters to shoot and destroy blocks in an instant. Some blocks will release a power-up when they are destroyed if you catch it with your paddle, you can benefit from any number of boons. It may not sound exciting at first, by DX-Ball manages to mix things up with its variety of power-ups. Some blocks are indestructible, some blow up at the slightest touch, and so on. Some are invisible and will only appear once the ball collides with them once. In the meantime, you have to use the ball to destroy an array of blocks above you. Failure to do so results in you losing a life. You control a paddle with your mouse and use it to keep a little white ball aloft in the air. (there is already a difficulty feature, but the number of difficulties have been raised).Like all the various clones of Breakout that came before and after it, DX-Ball plays like a combination of pinball and Pong. Super DX-Ball has been updated to 1.1 to add board shuffle, unlock, continue, and difficulty features. There is a secret message encoded (via binary code) into the final board that reads "DX-Ball 1996 to 2006 and still the best )". The add-on "treasure pack" contains 10 new boards for the game. Also note that the original DX-Ball set is no longer an easter egg. One can access the "Mega Ball" mode by clicking on the Mega Ball Power-Up on the Power-Ups menu. The game also has the "Mega Ball" pack that has 20 more levels. Note: Surprise Pack now included in 1.1 version, with a 3-board demo available in the demo version. One can also obtain some expansion packs for Super DX-Ball Deluxe after obtaining the game: The upgraded version (known as the full version) is called Super DX-Ball Deluxe, and features 150 levels. Like Pocket Tanks (also developed by BlitWise) this game follows the standard shareware computer game paradigm there are trial and fully licensed commercial versions, with the latter having more levels and bonuses. The game has six different board packs: DX-Ball, Retro, Fun, Challenge, Super, and Surprise. Among the changes made in Super are non- rectangle/square bricks, new look for the Laser Cannons, and refined graphics overall. It is similar in style to games such as Breakout and Arkanoid, and is the follow-up to three previous games in the DX-Ball series: DX-Ball, DX-Ball 2, and Rival Ball. Super DX-Ball is a popular one-player PC shareware game by BlitWise Productions, released on November 10, 2004.
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